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Archives => IdF - Sstrad - Faery Tales => Divers => Discussion démarrée par: Sstrad le mars 26, 2014, 17:45:58 pm

Titre: Trouvé sur le forum PAIZO et que j'aime bien
Posté par: Sstrad le mars 26, 2014, 17:45:58 pm

Hop j'ouvre ce sujet pour trouver plus rapidement les trucs sympa que j'ai trouvé sur Paizo, que j'aime bien, et que je ne sais pas si je vais m'en servir ou pas.

Titre: Re : Trouvé sur le forum PAIZO et que j'aime bien
Posté par: Sstrad le mars 26, 2014, 17:46:38 pm
Merci à Laurefindel

                                                         The Overland Round

The Overland Round was a houserule that we adopted to have a better idea of what could and what couldn't be achieved during a single day. The group consisted of 2 PCs, a ranger, a druid, and their menagerie...

Since there was a lot of traveling involved (at least until they got access to the wind walk spell), we came up with this simplification to figure-out traveled distance vs foraging and other uses of the Survival skill. The reality of random encounters (and ways to avoid them) were also a central theme in the game, so the list includes options to find sheltered camp sites and camouflage or fortify them as well as making bright bonfires that may scare-off animals and low INT beasts.

This houserule adopts a round-based model for the adventuring day. Basically, one day = one overland round, consisting of any number of Free Overland Actions, 1 Swift Overland Action, 1 Move Equivalent Action and 1 Standard Overland Action. Just like the combat round, a Standard Overland Action may be exchanged for an additional Move Equivalent Overland Action and the group may select to perform a Full-Day Action if they forfeit their Move and Standard Overland Actions. If the group does not move during their overland round, they may make their 1-mile step.

The Overland Round assumes that the group performs a multitude of trivial tasks and rest for a total period of at least 12 hours (including preparation time for meals, camp, fire, taking turns for watch etc.) Groups that are free of those chores (staying at the town’s inn for example) can “haste” their day and may perform 1 extra move action.

Overland Actions where broken-down as follow:

Free Overland Actions
Cast a spell with a casting time of 10 minutes or less.
Groom animals
Prepare meals
Prepare daily spells
Set camp / Set out for travel
Travel 1 mile (equivalent to the 5-foot step)
Any other mundane task requiring less than 1 hour or that can easily be performed while doing something esle

Swift Overland Actions
Gather wood for a bonfire
Cast a spell with a casting time of 1 hour
Find protected shelter / camp site
Any other task requiring about 1 hour to complete

Move Equivalent Overland Actions
Check snares / traps
Dig grave / trench (up to 5 ft. deep, 10 ft. long)
Erase traces of camp / activity
Gather Information (urban action)
Perform in front of an audience (urban action)
Protect against severe weather (as per Survival skill description; +2 if moving, +4 if stationary)
Taking 20 on a Search check over an area of 50’ x 50’
Traveling (up to half the daily overland distance indicated in PHB. Remember that this distance is reestablished if the group performs a double move)
Any other task requiring steady work but low concentration

Standard Overland Actions (8 hours)
Attempt a Craft skill check
Camouflage or fortify camp or shelter
Forage for food (as Survival skill description)
Hunt for herbs
Rest for 8 hours
Set snares and traps
Study a new spell
Taking 20 on a Search check over an area of 75’ x 75’
Any other task requiring steady work and high concentration

Full Day Actions (12 hours or more)
Attempt a Move or Standard Overland Action with a +2 circumstance bonus
Attempt a Profesion skill check
Cast a spell requing more than 8 hours of uninterrupted activity
Forced march (attempting to travel more than a double overland move, with appropriate fortitude saves)
Full day’s rest
Record a spell in spellbook
Scribe a scroll
Taking 20 on a Search check over an area of 100’ x 100’

The list is by no mean exhaustive, but it covered 95% of their activities

Appart from that, we had also made a cross-reference chart of distance traveled vs speed, terrain and access (roads, paths, trackless) which was really useful.

Any idea to improve or "pathfinderize" this houserule is welcome.